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Houdini LOPS Variants: Build a Tree That Catches Fire
You need one tree asset — calm bark, or bark on fire. Walk the LOPS graph beat by beat and watch USD variants lock both versions into a single prim.
My Journey into FX: Starting from Scratch
From Commerce student to FX artist in Bangalore — the honest account of switching paths, learning Houdini from zero, and why the best VFX artists are relentless experimenters.
From Nuke Compositing to Final Output: A Workflow Guide
Compositing is where the magic of VFX becomes invisible. This is my Nuke workflow for integrating CG elements into live footage — plate prep, tracking, and grade matching.
Grooming for VFX: Lessons from a Kong Project
Character grooming is half art, half topology study. My experience building fur for a Kong model at Pixelloid taught me how guides and clumping make or break a believable creature.
Breaking Down Water Simulations in Houdini
FLIP simulations are deceptively complex. Here is how I approached the CrossBeats product ad water effect — from pre-viz sketches to final render.